﻿using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace XNAGlobe
{
    public class IGameObject3D
    {
        Model model;
        public void Load(ContentManager content);
        public void Draw(GameTime gameTime);
        public void Update(GameTime gameTime);
    }
}
